I'm Ugo - a Houdini Generalist based in New York City, born in Marseille, France.

Recent Destination Busan, South Korea
Portrait of Ugo Angeletti

Adaptable Technical Generalist built for dynamic, fast-paced production pipelines.

From Communications to CG
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My route into CG was anything but traditional. After earning a BA in Communication from FIU, I taught myself 3D in my free time—fueled by a passion for world-building that started when I first watched James Cameron’s The Abyss.

Settling In

I moved to New York City to pursue high-end 3D and established myself as a CG Generalist in commercial production. Today, I work across the full pipeline, bringing FX and Character FX to life for clients and studios like Framestore, Psyop, JAMM, Impossible Objects, and Neymarc Visuals.

Tooling & Off-Screen

Between project bookings, I build tools—authoring custom HDAs and AYON-integrated pipeline setups to make the next shot faster and cleaner than the last.

Off-screen, I’m an avid baker, a passionate cyclist, an explorer of local fruit markets, and someone who will rewatch a Kubrick movie at a moment's notice.

Tools

Capabilities

CFX

Vellum & Carbon Cloth

Hair & Fur

Fat & Muscle Simulation

Creature grooming

FX & Procedural

Simulation FX

Procedural Modeling

KineFX & APEX setups

Custom HDA Tools

Lighting & Lookdev

Shot Lighting

Look development

Arnold, Redshift, Karma

Experience

Framestore

CFX Artist
2025 – 2026

JAMM

Houdini CG Artist
2026

Psyop

FX Artist
2026

JAMM

Houdini Generalist
2026

Impossible Objects

CG ARTIST
2024-2025

From Super Bowl to One Piece.

Trained by the best in the industry
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I've delivered CFX, FX and generalist work for Framestore, Psyop, JAMM and Impossible Objects — on world-class clients for Pepsi, Netflix, AMD and Genesis, and on episodic for Netflix.

Tools
Portrait of Ugo Angeletti
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Houdini Generalist
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