
Adaptable Technical Generalist built for dynamic, fast-paced production pipelines.
From Communications to CG
My route into CG was anything but traditional. After earning a BA in Communication from FIU, I taught myself 3D in my free time—fueled by a passion for world-building that started when I first watched James Cameron’s The Abyss.
Settling In
I moved to New York City to pursue high-end 3D and established myself as a CG Generalist in commercial production. Today, I work across the full pipeline, bringing FX and Character FX to life for clients and studios like Framestore, Psyop, JAMM, Impossible Objects, and Neymarc Visuals.
Tooling & Off-Screen
Between project bookings, I build tools—authoring custom HDAs and AYON-integrated pipeline setups to make the next shot faster and cleaner than the last.
Off-screen, I’m an avid baker, a passionate cyclist, an explorer of local fruit markets, and someone who will rewatch a Kubrick movie at a moment's notice.
Capabilities
Vellum & Carbon Cloth
Hair & Fur
Fat & Muscle Simulation
Creature grooming
Simulation FX
Procedural Modeling
KineFX & APEX setups
Custom HDA Tools
Shot Lighting
Look development
Arnold, Redshift, Karma
From Super Bowl to One Piece.
Trained by the best in the industry
I've delivered CFX, FX and generalist work for Framestore, Psyop, JAMM and Impossible Objects — on world-class clients for Pepsi, Netflix, AMD and Genesis, and on episodic for Netflix.


